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Chaos/Jump Information

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Chaos/Jump Information Empty Chaos/Jump Information

Post  SuBwAyPuNkX3 Sat May 28, 2011 2:10 am

Chaos Patch!
Its a Trilogy just like the Big Bang was! That means there will be 3 separate sections.

Return of the Hero

This is also a trilogy!

Dragon Knight, Dark Knight

- Damage of Dragon Buster has been increased from 145% to 170%
- Damage of Dragon Fury has been increased from 360% to 410%

Hero

- Damage of Brave Slash has been increased from 210% to 240%

Paladin

- Damage of Advanced Charge has been increased from 460% to 510%

F/P Wizard, Mage, Archmage

- The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
- Damage of Exploison has been increased from 475% to 535%
- Damage of Poison Mist has been increased from 130% to 230% and DoT damage has been increased from 160% to 180%
- Damage of Magic Composition has been increased from 500% to 600%
- Damage of Fire Demon has been increased from 290% to 430%
- Damage of Paralyze has been decreased from 620% to 540% and DoT damage has been increased from 160% to 210%
- Damage of Meteo has been increased from 1500% to 1700%

I/L Wizard, Mage, Archmage

- The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
- Damage of Ice Strike decreased from 450% to 125%. Ice Strike can now attack up to 6 enemies four times. Freezing time has been increased from 2 to 3 seconds.
- Damage of Thunder Spear has been increased from 140% to 155%
- Damage of Magic Composition has been increased from 560% to 625%
- Damage of Ice Demon has been increased from 260% to 400%
- Damage of Chain Lightning has been increased from 740% to 810%
- Damage of Blizzard has been increased from 1400% to 1600%

Cleric, Priest, Bishop

- The success rate of MP Eater has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%
- Physical and magic defense has been increased from 120 to 150 and the accuracy and avoidability of Bless has been increased from 60 to 90
- Damage of Shining Ray has been increased from 430% to 530%
- Damage of Summon Dragon has been increased from 310% to 410%
- Damage of Bahamut has been increased from 470% to 600%
- Damage of Genesis has been increased from 1700% to 1900%

Ranger, Bowmaster

- Damage of Dragon Pulse has been increased from 210% to 320%
- Damage of Hurricane has been increased from 200% to 220%

Sniper, Crossbowmaster

. Ultimate Strafe‘s animation has been changed

- Damage of Dragon Pulse has been increased from 210% to 320%

Night Lord

- Damage of Triple Throw has been increased from 250% to 280%

Chief Bandit, Shadower

- Damage of Band of Thieves has been increased from 395% to 435%
- Damage of Assassinate has been increased from 560% to 590%
- Damage of Boomerang Step has been increased from 600% to 630% and the passive damage effect of Savage Blow, Steal, Assaulter and Band of Thieves has been increased from 25% to 30%

Semi Dualer, Dualer, Dual Master, Slasher, Dual Blader

- The extra accuracy of Dual Blade Mastery has been increased from 60 to 120
- Damage of Triple Stab has been decreased from 160% to 110%
- Damage of Fatal Blow has been decreased from 110% to 85%
- Damage of Slash Storm has been decreased from 230% to 190%
- Damage of Tornado Spin has been increased from 250% to 300%
- Master level of Flash Bang has been decreased from 20 to 5. Flash Bang deals 160% damage and has a success rate of 80% to reduce the monster’s accuracy by 85% for 20 seconds. Cooldown: 55 seconds
- Upper Stab has been moved from the Slasher job to Dual Master. Upper Stab can now deal 240% up to 6 monsters and 70% additional damage to monsters in air
- Master level of Advanced Dark Sight has been decreased from 20 to 10. Advanced Dark Sight gives you a 49% chance to stay in Dark Sight after an attack. When you take damage, there is a 20% chance that your damage increases by 50%
- New skill: Vital Steal - Recover HP when you’re attacking a monster. Vital Steal gives you a 5% chance to recover 10% HP
- Damage of Bloody Storm has been decreased from 420% to 225%
- The amount of attacks for the bonus damage of Owl Dead has been increased from 10 to 15 attacks
- Damage of Flying Assaulter has been decreased from 420% to 280%
- Chains of Hell has been moved from the Dual Blader job to Slasher. Master level of Chains of Hell has been decreased from 30 to 20. Chains of Hell deals 80% to a monster 10 times with a critical rate of 100%
- New skill: Sharpness – Sharpness increases the success rate of critical attack damage and minimum critical damage. At master level, Sharpness adds a 25% success rate of critical attack and 20% minimum critical damage
- The HP cost of Final Cut has been decreased from 45% to 20%, the extra damage has been decreased from 200% to 140% for 40 seconds and the cooldown time has been decreased from 90 to 60 seconds. Final Cut has now a 15% chance to deal instant death
- Damage of Monster Bomb has been decreased from 1380% to 1100%
- New skill: Blade Fury – Spin fast to attack monsters around you. Blade Fury can attack up to 6 monsters 3 times with 180% damage

- Thorns Effect no longer gives critical and minimum critical damage. Instead, it gives a +30 weapon attack buff and a 90% success rate to prevent from getting knock backed for 210 seconds
- New skill: Phantom Blow – Create a fatal attack to a monster. Phantom Blow attacks 1 monster 6 times with 110% damage


Infighter, Buccaneer, Viper (Pirates for the win!)

- Damage of Double Uppercut has been increased from 215% 225%. Stun duration has been increased from 2 to 3 seconds
- Damage of Energy Buster has been increased from 500% to 680%
- Damage of Shockwave has been increased from 600% to 750%
- Damage of Dragon Strike has been increased from 700% to 850%
- Damage of Energy Orb has been increased from 780% to 980%

Captain

- Damage of Advanced Homing has been increased from 620% to 760%
- Cooldown of Battleship has been removed
Ultimate Adventurers

Warrior

- Damage of Mihail’s Soul Driver has been decreased from 250% to 180% and the amount of monsters Mihail’s Soul Driver can attack has been increased from 5 to 6

Magician

- Damage of Oz’s Flame Gear has been increased from 240% to 280%. Damage over Time has been increased from 50% to 100% and the duration of damage over time has been increased from 3 to 8 seconds with an interval of 1 second

Archer

- Damage of Irina’s Wind Piercing has been increased from 600% to 750% and the amount of monsters Irina’s Wind Piercing can attack has been increased from 3 to 6

Thief

- The damage absorbed by HP of Icarut’s Vampire has been increased from 2% to 5% and the amount of monsters Icarut’s Vampire can attack has been increased from 3 to 6

Pirate

- The amount of monsters Hawkeye’s Shark Wave can attack has been increased from 4 to 6
Knights of Cygnus

Soul Master (3rd Job)

- Damage of Soul Driver has been decreased from 250% to 180% and the amount of monsters Soul Driver can attack has been decreased from 8 to 6

Flame Wizard (3rd Job)

- Damage of Meteo has been increased from 1300% to 1400%
- Damage of Flame Gear has been increased from 240% to 280%
- Damage of Fire Strike has been increased from 430% to 500%

Wind Breaker (3rd Job)

- Weapon mastery of Bow Expert has been increased from 57% to 65%, weapon attack has been increased from 20 to 25 and the minimum critical damage has been increased from 10% to 15%
- Damage of Hurricane has been increased from 175% to 190%
- Damage of Wind Piercing has been increased from 700% to 750%
- Damage of Wind Shot has been increased from 320% to 380%

Night Walker (3rd Job)

- Damage of Shadow Partner has been increased from 40% to 50%
- Damage of Triple Throw has been increased from 185% to 240%

Striker (2nd Job)

- Damage of Energy Buster has been increased from 380% to 580%

Striker (3rd Job)

- Damage of Shockwave has been increased from 600% to 750%
- Damage of Fist has been increased from 316% to 325%
- The amount of monsters Shark Wave can attack has been decreased from 7 to 6
Hero/Aran

Aran (1st Job)

- Physical and magic defense of Combo Ability has been increased from 10 to 20. Combo Ability now adds 2 speed and stacks 10 times
- Damage of Double Swing has been increased from 150% to 220%
- Combo Smash has been moved from 2nd job to 1st job with a master level of 10. Combo Smash can attack up to 6 monsters with 450% damage. Requires a combo count of 15 or more
- Master level of Combat Step has been decreased from 15 to 5

Aran (2nd Job)

- Damage of Triple Swing has been increased from 265% to 370%
- Master level of Final Charge has been decreased from 30 to 20. Damage of Final Charge has been increased from 170% to 200% and can now attack up to 10 monsters.
- Combo Fenrir has been moved from 3rd job to 2nd job. Combo Fenrir can attack up to 10 monsters with 560% damage. Requires a combo count of 50 or more
- The duration of Body Pressure has been increased from 120 to 200 seconds. Body Pressure‘s body attack damage has been increased from 100% to 300% and the success rate of neutralizing the monster for 5 seconds has been increased from 40% to 60%
- Snow Charge has been moved from 3rd job to 2nd job. Snow Charge grants your polearm an ice element for 200 seconds, deals 100% damage and slows down monsters by -40 for 20 seconds

Aran (3rd Job)

- Full Swing now increases Combo Smash’s damage by 60%
- Master level of Final Toss has been decreased from 30 to 20 and the additional damage has been increased from 80% to 100%
- Rolling Spin can now attack up to 6 monsters 5 times with 95% damage and at the same time there’s a 95% success rate to stun monsters for 3 seconds (This skill is so much useful now)
- New skill: Cleaving Attack – Cleaving Attack ignores a certain amount of percentage of the monster’s physical defense, and when attacking multiple monsters, your damage gets reduced by a certain %
At master level, Cleaving Attack ignores 20% of the monster’s physical defense and 50% damage gets reduced when attacking multiple monsters
- New skill: Combo Judgement – Combo Judgement can attack multiple enemies by dropping a giant axe. Monsters hit by the giant axe are frozen and will be suffering from damage over time. Requires a combo count of 80
Combo Judgement can attack up to 10 monsters with 1200% damage. Monsters will be frozen for 10 seconds with 200% damage over time for 6 seconds with an interval of 1 second

- New skill: Combo Recharge – Combo Recharge recharges an instantaneous combo count by consuming your HP and MP. At master level, Combo Recharge recharges an instant combo count of 150 for the price of 10% HP and 50 MP. Cooldown time is 30 seconds

Aran (4th Job)

- Overswing – Damage of Double Swing and Triple Swing has been increased from 290% and 360% to 330% and 420% respectively. Overswing now adds 80% extra damage to Combo Fenrir
- Boss damage from Combo Tempest has been increased from 600% to 720%
- New skill: Swift Move – Swift Move further enhances the damage of Final Charge and Final Toss by 30% and being able to use those skills without using combos. In other words, using Triple Swing isn’t mandatory anymore
Hero/Evan

Evan (2nd Mastery)

- Damage of Fire Circle has been decreased from 230% to 220%

Evan (3rd Mastery)

- Damage of Lightning Bolt has been decreased from 380% to 280%, but now it attacks monsters 3 times

Evan (4th Mastery)

- Damage of Ice Breath has been increased from 325% to 355%

Evan (5th Mastery)

- Damage of Magic Flare has been decreased from 480% to 400%. Magic Flare can now stun a monster for 4 seconds with a 90% success rate
- Master level of Magic Shield has been decreased from 20 to 10. Damage has been increased from 20% to 30%
- Slow has been moved from the 6th mastery to the 5th mastery

Evan (6th Mastery)

- Damage of Dragon Thrust has been decreased from 400% to 115%, but now it attacks monsters 3 times
- New skill: Dragon Blink - Dragon Blink allows you to teleport to a random location in the map. At master level, it consumes 100 MP and there’s no cooldown

Evan (7th Mastery)

- New skill: Dragon Sparking – After an attack has been used, Dragon Sparking has a chance to inflict extra damage. At master level, Dragon Sparking inflicts 150% extra damage with a success rate of 40%

- Damage of Fire Breath has been decreased from 540% to 460%
- Damage of Killing Wing has been decreased from 580% to 420% and can now inflict 90% damage over time for 6 seconds with an interval of 1 second

Evan (8th Mastery)

- Master level of Dragon Fury has been decreased from 10 to 5. The minimum required MP has been increased from 40% to 70% MP and the extra magic attack buff has been decreased to 20%
- Damage of Earthquake has been decreased from 740% to 610%
- Master level of Ghost Lettering has been decreased from 20 to 10. Damage of Ghost Lettering has been decreased from 750% to 660% and can now inflict 15% extra damage for 15 seconds
- Master level of Recovery Aura has been decreased from 15 to 10. Recovery Aura can now recover 100% MP for 45 seconds
- New skill: Protection of the Onyx – For a period of time, Protection of the Onyx gives you and your party members extra avoidability. At master level, it gives you 20% extra avoidability for 180 seconds

Evan (9th Mastery)

- Damage of Illusion has been decreased from 370% to 180%
- Damage of Flame Wheel has been decreased from 740% to 600%

Evan (10th Mastery)

- Master level of Blessing of the Onyx has been decreased from 30 to 25. Buff duration has been increased from 160 to 180 seconds, the physical and magic defense and magic attack has been increased from 225, 225 and 25 to 550, 550 and 30 respectively
- Damage of Blaze has been decreased from 800% to 215% and can now attack one monster 3 times
- Soul Stone can now resurrect up to 5 party members
- New skill: Will of the Onyx – For a period of time, prevent from getting knock backed from monster’s attack and able to attack monsters with your body. At master level, Will of the Onyx grants you a buff of 240 seconds which gives you 150% body attack damage and a 90% success rate to prevent from getting knock-backed

Resistance

Battle Mage (1st Job)

- Range of Teleport has been increased

Battle Mage (2nd Job)

- Buff duration of Staff Booster has been increased from 90 to 120 seconds

Battle Mage (3rd Job)

- Buff duration of Conversion has been increased from 90 to 120 seconds
- Damage of Revive has been increased from 300% to 450% and the duration for the reaper summon has been increased from 20 to 30 seconds

Battle Mage (4th Job)

- Damage of Finish Blow has been increased from 130% to 145%

Wild Hunter (1st Job)

- The speed buff from Jaguar Riding has been decreased from 60 to 40 (160% to 140%)

Wild Hunter (2nd Job)

- The buff duration from Swallow has been decreased from 120 to 90 seconds

Wild Hunter (3rd Job)

- The speed buff from Riding Mastery has been decreased from 20 to 15 and the success rate to prevent being knock-backed has been decreased from 60% to 55%
- Damage of Wild Shot has been decreased from 140% to 135%
- Damage of Crossroad has been increased from 570% to 600%
- Damage of Claw Cut has been increased from 140% to 190% and the amount of monsters Claw Cut can attack has been increased from 3 to 6

Wild Hunter (4th Job)

- The avoidability of Wild Instinct has been decreased from 20% to 10%
- Damage of Sonic Boom has been increased from 700% to 850% and the amount of monsters Sonic Boom can attack has been increased from 6 to 8
- The speed buff from Beast Form has been decreased from 30to 15
- Damage of Wild Vulcan has been increased from 200% to 220%

Mechanic (1st Job)

- The weapon and magic defense of Metal Armor: Prototype has been decreased from 400 to 200
- Damage of Drill Rush has been decreased from 180% to 150% and the amount of monsters Drill Rush can attack has been increased from 10 to 15

Mechanic (2nd Job)

- Atomic Hammer now ignores 20% of the monster’s defense instead of 30%
- Damage of Rocket Booster has been decreased from 360% to 160%
- The chance of guarding a monster’s attack of Perfect Armor has been decreased from 30% to 20%

Mechanic (3rd Job)

- Damage of Satellite has been increased from 160% to 210%
- Damage of Magnetic Field has been decreased from 250% to 200%, the skill duration has been increased from 30 to 60 seconds and the cooldown time has been increased from 30 to 180 seconds
- Accelerator: EX-7 now reduces the monster’s defense by 15% instead of 30%
- The skill duration of Healing Robot: H-LX has been decreased from 40 to 30 seconds. The maxHP recovery rate has been increased from 25% to 50% and the cooldown time has been decreased from 45 to 35 seconds
- Damage of Rocket Punch has been decreased from 570% to 540%

Mechanic (4th Job)

- The weapon attack from Metal Armor Extreme has been decreased from 50 to 40
- The regular attack of Metal Armor: Missile Tank has been decreased from 110% to 100%. The amount of MP you lose per 5 seconds has been decreased from 100 to 25 and the critical rate has been decreased from 30% to 20%
- The skill duration of Robo Factory: RM1 has been decreased from 45 to 40 seconds. The cooldown time has been increased from 40 to 60 seconds
- Damage of Laser Blast has been decreased from 400% to 360%
- Damage of Metal Armor: Heavy Machine Gun (Missile Tank mode) has been decreased from 100% to 95%

Summary of the first trilogy of the trilogy:
Dawn Warriors and Mechanics are nerfed. Every other class was amped.

Second trilogy of the trilogy:

Adventurers

Fighter, Hero

- The accuracy from Weapon Mastery has been increased from 60 to 120
- Damage of Brave Slash has been decreased from 240% to 225%
- Buff duration of Enrage has been increased from 180 to 240 seconds

Page, Paladin

- The accuracy from Weapon Mastery has been increased from 60 to 120
- Damage of Advanced Charge has been increased from 495% to 498%
- Damage of Blast has been increased from 280% to 300%

Spearman, Dragon Knight

- The accuracy from Weapon Mastery has been increased from 60 to 120
- Buff duration of Iron Will has been decreased from 300 to 240 seconds and the magic defense bonus has been increased from 100 to 200
- The physical and magic defense, accuracy and avoidability from Beholder’s Buff has been increased from 300 to 500 and 120 to 300 respectively

Magician

- Buff duration of Magic Armor has been decreased from 300 to 240 seconds and the magic defense has been increased from 120 to 225

F/P Mage, Archmage

- Damage of Explosion has been increased from 535% to 580%
- Damage of Paralyze has been increased from 540% to 770%

I/L Mage, Archmage

- Damage of Ice Strike has been increased from 125% to 145%
- Damage of Chain Lightning has been increased from 810% to 850%

Cleric, Priest, Bishop

- Buff duration of Bless has been decreased from 300 to 240 seconds and the physical and magic defense and accuracy and avoidability has been increased from 150 to 300 and 90 to 180 respectively
- 15% accuracy was added to Holy Focus
- Damage of Shining Ray has been increased from 530% to 580%
- Damage of Angel Ray has been increased from 720% to 900%

Archer

- The accuracy and avoidability from Focus has been increased from 80 to 225

Hunter, Ranger, Bowmaster

- The accuracy from Bow Mastery has been increased from 60 to 120
- Damage of Arrow Rain has been increased from 400% to 500%
- Damage of Strafe has been increased from 150% to 180%

Crossbowman, Sniper, Crossbowmaster

- The accuracy from Crossbow Mastery has been increased from 60 to 120
- Damage of Arrow Eruption has been increased from 400% to 500%
- Damage of Strafe has been increased from 150% to 180%
- Damage of Ultimate Strafe has been increased from 210% to 225%
- Sniping can now hit 4 times 900% damage only on boss monsters. Instant kill still applies to normal monsters

Rogue

- The accuracy and avoidability from Nimble Body has been increased from 60 to 160

Assassin, Hermit, Night Lord

- The accuracy from Javelin Mastery has been increased from 60 to 120
- Damage of Avenger has been increased from 350% to 400%
- Damage of Triple Throw has been increased from 280% to 345%

Bandit, Chief Bandit, Shadower

- The accuracy from Dagger Mastery has been increased from 60 to 120
- Damage of Assassination has been increased from 590% to 600%
- Damage of Boomerang Step has been increased from 630% to 670% and the passive damage effect of Savage Blow, Steal, Assaulter and Band of Thieves has been decreased from 30% to 25%

Dual Master, Dual Blader

- The amount of monsters Tornado Spin can attack has been decreased from 8 to 6
- Cooldown time of Final Cut has been increased from 60 to 90 seconds
- Damage of Monster Bomb has been increased from 1100% to 1650%
-Damage of Blade Fury has been decreased from 180% to 165%
- Damage of Phantom Blow has been decreased from 110% to 105% and it can now ignore 20% of the monster’s defense

Pirate

- The accuracy and avoidability from Quick Motion has been increased from 120 to 160

Infighter, Buccaneer, Viper

- The accuracy from Knuckle Mastery has been increased from 60 to 120
- The accuracy and avoidability from Energy Charge has been increased from 100 to 300
- The physical and magic defense from Transform has been increased from 60 to 200
- The physical and magic defense from Super Transform has been increased from 140 to 300
- Damage of Demolition has been increased from 410% to 440%
- Damage of Fist has been increased from 362% to 400%

Gunslinger, Valkyrie, Captain

- The accuracy from Gun Mastery has been increased from 60 to 120
- Damage of Rapid Fire has been increased from 195% to 225%
- Durability of Battleship has been removed
Knights of Cygnus

Soul Master (2nd Job)

- The accuracy from Sword Mastery has been increased from 60 to 120

Flame Wizard (1st Job)

- Buff duration of Magic Armor has been decreased from 300 to 240 seconds and the magic defense has been increased from 120 to 225

Flame Wizard (2nd Job)

- Damage of Fire Arrow has been increased from 440% to 450%
- Damage of Fire Pillar has been increased from 300% to 325%

Flame Wizard (3rd Job)

- Damage of Fire Strike has been increased from 500 to 550%

Wind Breaker (1st Job)

- The accuracy and avoidability from Focus has been increased from 80 to 225

Wind Breaker (2nd Job)

- The accuracy from Bow Mastery has been increased from 60 to 120

Wind Breaker (3rd Job)

- Damage of Arrow Rain has been increased from 400% to 500%
- Damage of Strafe has been increased from 150% to 180%

Night Walker (1st Job)

- The accuracy and avoidability from Nimble Body has been increased from 60 to 160

Night Walker (2nd Job)

- The accuracy from Javelin Mastery has been increased from 60 to 120

Night Walker (3rd Job)

- Damage of Avenger has been increased from 350% to 400%
- Damage of Triple Throw has been increased from 240% to 295%

Striker (1st Job)

- The accuracy and avoidability from Quick Motion has been increased from 120 to 160

Striker (2nd Job)

- The accuracy from Knuckle Mastery has been increased from 60 to 120

Striker (3rd Job)

- The accuracy and avoidability from Energy Charge has been increased from 80 to 300
- The physical and magic defense from Transform has been increased from 60 to 200
- Damage of Fist has been increased from 325% to 360%
Hero/Aran

Aran (1st Job)

- The amount of monsters Double Swing can attack has been decreased from 12 to 8

Aran (2nd Job)

- The accuracy from Polearm Mastery has been increased from 60 to 120
- The amount of monsters Triple Swing can attack has been decreased from 12 to 8
- Damage of Combo Fenrir has been decreased from 560% to 490% and the amount of monsters it can attack has been decreased from 10 to 8
- Master level of Body Pressure has been decreased from 20 to 10. The buff duration has been increased from 120 to 180 seconds. The body attack damage has been increased from 150% to 300% and the success rate of neutralizing the monster for 5 seconds has been decreased from 60% to 40%
- Instead of 100% damage, a 35% increase in permanent damage has been added to Snow Charge

Aran (3rd Job)

- The damage of Double Swing and Triple Swing from Full Swing has been increased from 175% to 205% and 400% to 540% respectively. The damage increase in Combo Smash has been decreased from 60% to 50%. The amount of monsters Full Swing can attack has been decreased from 12 to 8
- Damage of Final Toss has been increased from 300% to 350%
- The amount of times Rolling Spin can hit to one monster has been decreased from 5 to 4. The success rate to stun has been decreased from 95% to 90% and the stun duration has been decreased from 3 to 2 seconds
- Damage of Combo Judgement has been increased from 1200% to 1500% and the duration of damage over time (dot) has been increased from 6 to 10 seconds

Aran (4th Job)

-The damage of Double Swing and Triple Swing from Overswing has been increased from 330% to 360% and 420% to 450% respectively. The damage increase in Combo Fenrir has been decreased from 80% to 40%. The amount of monsters Overswing can attack has been decreased from 12 to 8
- Damage of Final Blow has been increased from 800% to 830% and a critical success rate of 100% has been added to all levels
Hero/Evan

Evan (5th Mastery)

- MP cost of Dragon Blink has been decreased from 100 to 30 MP

Evan (7th Mastery)

- Master level of Dragon Sparking has been decreased from 20 to 10
- Damage of Fire Breath has been increased from 460% to 500%
- Master level of Killing Wing has been decreased from 20 to 10

Evan (8th Mastery)

- The minimum required MP for Dragon Fury has been increased from 70% to 50%
- Damage of Earthquake has been decreased from 610% to 550%

Evan (9th Mastery)

- Damage of Illusion has been decreased from 180% to 175%
- Damage of Flame Wheel has been increased from 600% to 670%

Evan (10th Mastery)

- Damage of Blaze has been increased from 215 to 260%
- Damage of Dark Fog has been increased from 1800% to 1950%
Resistance

Battle Mage (3rd Job)

- The critical rate for Dark Lightning has been increased from 15% to 50%

Wild Hunter (2nd Job)

- The accuracy from Crossbow Mastery has been increased from 60 to 120

Wild Hunter (3rd Job)

- Damage of Wild Shot has been increased from 135% to 164%

Mechanic (2nd Job)

- The accuracy from Mechanic Mastery has been increased from 60 to 120

Mechanic (3rd Job)

- Damage of Rocket Punch has been increased from 540% to 570%

Mechanic (4th Job)

- Damage of Laser Blast has been increased from 360% to 400%

Summary: All jobs (exception of Dawn Warriors) are amped in this section.

Last trilogy of the trilogy:

Adventurers

Paladin

- Damage of Blast has been decreased from 300% to 285%

F/P Archmage

- DoT damage of Paralyze has been decreased from 210% to 140%

Crossbowmaster

- 100% critical rate has been added to Sniping‘s boss attack
Hero/Aran

Aran (2nd Job)

- Damage of Combo Fenrir has been decreased from 490% to 430%

Aran (3rd Job)

- The amount of monsters Final Toss can attack has been decreased from 12 to 8

Aran (4th Job)

- The extra damage for Combo Fenrir from Overswing has been decreased from 80% to 40%
- The amount of monsters Final Blow can attack has been decreased from 12 to 8
Resistance

Mechanic (4th Job)

- Damage of Laser Blast has been decreased from 400% to 360%

Summary: Mechanics, Arans, Paladin, and Fire Poison Archmage are nerfed

Overall Summary: All classes except Mechanics and Dawn Warriors are amped.

Second trilogy:

Herbalism: Collect herbs, flowers and seeds in Maple World. With that, you can make different herb oils. Herb oil is required for Alchemy to make a variety of potions.

Equipment Forging: Use refined jewels and plates to forge a lot of defensive armor and weapons.

Jewel crafting: Make accessories (earrings, rings, belts, face accessories, pendants and shoulder pads) from refined jewels and plates.

Alchemy: Use the herb oils from Herbalism to create a wide variety of potions. It’s also possible to disassemble and fuse equipment with Alchemy.

Last of the trilogy:

PVP is implemented.

I've chosen not to add everything due to the information from another website, but all information on here are the more important stuff.


Jump Patch!


Counterattack of the Blade!

Swordman

- Damage of Power Strike has been increased from 260% to 280%
- Damage of Slash Blast has been increased from 180% to 220%

Fighter, Crusader, Hero

- The Power Guard skill has been changed to Power Reflection - For a period of time, you can reflect more than the damage taken back to the enemy.
At master level, Power Reflection can absorb 30% damage from the enemy and reflect 500% damage back to the enemy for 180 seconds.

- New skill has been added: Physical Training – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your strength and dexterity by 30.
- New skill has been added: Self Recovery – Recover your HP and MP during combat for four seconds long.
At master level, Self Recovery recovers 80 HP and 80 MP for four seconds.
- Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
-Damage of Panic has been increased from 480% to 1000%.
The amount of accuracy it can lower to an enemy has been decreased from -60% to -20% and the duration of the darkness effect has been increased from 9 to 30 seconds.

- Damage of Coma has been increased from 400% to 620%.

- The amount of enemies Brandish can hit has been increased from 1 to 3 at level one.
-Advanced Final Attack - Enhances the success rate and damage of Final Attack.
At master level, Advanced Final Attack has a success rate of 60% and deals 250% damage. It also gives a permanent +30 weapon attack and a 10% increase in accuracy.
- The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Advanced Final Attack.
- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
- The horizontal range of Rush has been increased.
- Chance Attack has been fixed so that it can now inflict damage to frozen enemies.
- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.
- And the amount of monsters Brave Slash can attack has been increased from 3 to 4
- Physical Training – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your strength and dexterity by 30.
- Power Guard can now absorb 50% damage from the enemy and reflect 100% damage back to the enemy for 180 seconds.
- Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
- HP recovery of Restoration has been decreased from 80% to 40% maxHP. Cooldown time has been decreased from 30 to 15 seconds.
- Damage of Charge Blow has been increased from 360% to 500% and can now attack up to 4 enemies at all levels and the skill effect has been renewed.
- Damage reduction from an enemy from the Achilles skill has been increased from 15% to 20%
- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.
- The horizontal range of Rush has been increased.
- Damage of Advanced Charge has been increased from 510% to 700%
- Damage of Blast has been increased from 285% to 290%
- Blessing Armor can now successfully guard all attacks, the guard effect upon activation is 1.5 seconds of invincibility.
- Physical Training – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your strength and dexterity by 30.
- Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
- Resistance to all statuses of Elemental Resistance have been increased from 40% to 50%.
- HP threshold of Dragon Roar has been decreased from 15% to 10%. Dragon Roar can be used when you have more than 20% HP.
- The Dragon Blood skill changed to Dragon Strength - For a period of time, your strength gets increased.
At master level, Dragon Strength increases your strength by 60 for 200 seconds.
- The Dragon Blood skill has been removed. All SP used in this skill will be automatically transferred to Dragon Strength.
- The effect from Dragon Judgement applies to all skills now.
- Damage of Dragon Buster has been increased from 170% to 185%.
- HP usage of Sacrifice has been decreased from 11% to 5%.
- Dark Impale – Attack multiple enemies multiple times with fast speed. During the attack, you ignore a certain percentage of the enemies’ defense.
- At master level, Dark Impale deals 135% damage up to 6 enemies 5 times and ignores 20% of the enemies’ defense.
- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
- The increase in attack of Dragon Buster from Dark Force has been removed. Dark Force gives now a 60% increase in damage and +20 speed when your HP is higher than 20%
- Beholder’s Revenge can now recover a certain percentage of HP when being hit.
At master level, Beholder’s Revenge has a counter attack chance of 100%, 700% damage and 5% HP recovery.
- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.
- The horizontal range of Rush has been increased.
- The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Dark Impale.

Other classes

- Damage and skill duration of Oz’s Flame Gear has been increased from 15 seconds and 15% damage to 40 seconds and 40% damage, respectively.
- The low damage of Eckhart’s Vampire has been fixed.
- The skill damage when the character attacks with Ninja Ambush has been fixed.
- Damage of Flash Bang has been increased from 165% to 250%. The reduction of accuracy has been decreased from 85% to 20% and the duration of the reduced accuracy has been increased from 20 to 50 seconds.

The cooldown time has been increased from 55 to 60 seconds.

The Spell of Awakening!

Magician

- Damage of Energy Bolt has been increased from 280% to 310%
- The amount of monsters Magic Claw can attack has been increased from 2 to 3.

Fire/Poison Wizard, Mage, Arch Mage

- New skill has been added: High Wisdom (2nd Job)- Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Slow has been decreased from 20 to 10.
- Damage of Fire Arrow has been increased from 320% to 360%.
- Poison Breath can now attack up to 6 monsters and its skill effect has been renewed.

- New skill has been added: Extreme Magic (3rd Job) – Increases the duration of damage over time and damage when attacking monsters who are affected from damage over time, stun, freeze, darkness or paralysis.
At master level, Extreme Magic increases the duration of damage over time by 10 seconds. There is a 10% increase in damage when attacking monsters who are affected by damage over time, stun, freeze, darkness or paralysis.
- Fire Demon is now a 3rd job skill. The ability of turning monsters fire weak has been removed.
At master level, Fire Demon inflicts 540% damage and 15 seconds of 90% damage over time with a time interval of 1 second up to 6 monsters.

- New skill has been added: Arcane Aim (4th Job) – Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuously.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 50% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.

- New skill has been added: Mist Eruption (4th Job) – Create an explosion surrounding mists and inflict great damage and damage over time to monsters. Other people cannot explode your mists. In addition, Mist Eruption increases the damage over time damage from Poison Mist permanently.
At master level, Mist Eruption can explode monsters with 500% damage 5 times while ignoring 40% of the monster’s defense.
Explosion damage increases by 35% when DoT is applied to more than 2 monsters. Up to six mists can be exploded.

Passive effect: Permanently increases the DoT damage of Poison Mist by 240%.
Cooldown time: 10 seconds.

- Big Bang can now attack up to 10 monsters and inflict 110% damage over time for 10 seconds with a time interval of 1 second.
At master level, Infinity has a 50% chance of stance.
- An elemental resistance increase of 40% has been added permanently to Ifrit.
- Paralyze can now attack up to 8 monsters 3 times with 257% damage and 140% damage over time for 10 seconds with a time interval of 1 second.
- Master Magic has been changed. You now need to press the skill to toggle it on or off.

- Magic Composition (3rd Job) has been removed.
- Partial Resistance (3rd Job) has been removed.
- Mana Reflection (4th Job) has been removed.

Ice/Lightning Wizard, Mage, Arch Mage

- New skill has been added: High Wisdom (2nd Job)- Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Slow has been decreased from 20 to 10.
- Cold Beam now attacks a monster 3 times with 140% damage.
- Damage of Thunder Bolt has been increased from 90% to 105%.

- New skill has been added: Extreme Magic (3rd Job) – Instantly kill a monster with a small chance when its HP is below a certain amount of %. Increases the damage when attacking monsters who are affected from damage over time, stun, freeze, darkness or paralysis.
At master level, Extreme Magic When the monster’s HP is below 30%, there is a 15% chance to kill a monster instantly. There is a 10% increase in damage when attacking monsters who are affected by damage over time, stun, freeze, darkness or paralysis.
- Ice Demon is now a 3rd job skill. Damage over time has been added. The ability of turning monsters ice weak has been removed.
At master level, Ice Demon inflicts 520% damage and 15 seconds of 90% damage over time with a time interval of 1 second up to 6 monsters.

- New skill has been added: Arcane Aim (4th Job) – Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuesly.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 50% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.

- Big Bang can now attack up to 10 monsters and has a 90% chance of freezing monsters for 5 seconds.
- New skill has been added: Glacial Chain (4th Job) – Use your cold chain to draw monsters towards you and at the same time damaging and freezing them.
At master level, Glacial Chain can attack up to 12 monsters with 450% damage 4 times while ignoring 40% of the monster’s defense and freeze them for 5 seconds long. Glacial Chain also inflicts 15 seconds of 135% damage over time with a time interval of 1 second.
Cooldown time: 5 seconds.
- A stance effect has been added to Infinity.
At master level, Infinity has a 50% chance of stance.
- An elemental resistance increase of 40% has been added permanently to Elquines.
- Chain Lightning can now attack up to 5 monsters 4 times with 214% damage. There is a 90% chance to stun for 4 seconds long.
An increase of 20% critical rate has been added. And the damage penalty for multiple monsters has been removed.

- Master Magic has been changed. You now need to press the skill to toggle it on or off.

- Magic Composition (3rd Job) has been removed.
- Partial Resistance (3rd Job) has been removed.
- Mana Reflection (4th Job) has been removed.

Cleric, Priest, Bishop

- New skill has been added: High Wisdom (2nd Job) – Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Heal has been decreased from 30 to 20. HP recovery has been increased from 200% to 300%. Damage to undead monsters has been increased from 250% to 350%.
- Invincible now decreases physical and magic damage by 20%.
- Damage of Holy Arrow has been increased from 380% to 390%. Holy Arrow can now attack up to 3 monsters.

- New skill has been added: Holy Magic Shell (3rd Job) – For a period of time, create a magic shield for your party member that absorbs damage.
At master level, Holy Magic Shell can create a magic shield for 20 seconds long which can absorb damage up to 10 times and heals 100% HP of all party members.
Cooldown time: 90 seconds.

- A new skill has been added: Magic Booster (3rd Job) – Use MP to increase your attacking speed for a period of time.
At master level, Magic Booster increases your attacking speed for 200 seconds.
- Holy Focus affects all skills now. The critical rate has been decreased from 50% to 40% and magic mastery to 65% has been added.
- Holy Symbol now gives the maximum effect when you’re playing alone. Skill duration has been increased from 120 to 180 seconds. MP cost has been increased from 80 to 300 MP.
- Shining Ray now attacks 3 times 200% damage up to 6 monsters.
The casting speed has increased and the skill effect has been renewed.

- Master level of Doom has been decreased from 20 to 10. It no longer requires a Magic Rock to use the skill.
The success rate has been increased to 90% and a monster now stays 15 seconds transformed instead of 10 seconds.
A cooldown time of 10 seconds has been added.

- New skill has been added: Arcane Aim (4th Job) – Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuesly.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 50% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.

- New skill has been added: Advanced Bless (4th Job) – For a period of time, bless your party members with attack, magic, physical defense, magic defense, accuracy, avoidability, HP, MP and a decrease in MP cost.
At master level, Advanced Bless gives +25 weapon attack and magic, +500 physical and magic defense, +320 accuracy and avoidability and +700 HP and MP and reduces the MP cost by 20% for all party members for 240 seconds.

- Big Bang can now attack up to 10 monsters and an increase of 15% critical rate has been added.
- An elemental resistance increase of 40% has been added permanently to Bahamut.
- A stance effect has been added to Infinity.
At master level, Infinity has a 50% chance of stance.
- The cooldown time of Resurrection has been decreased from 30 to 10 minutes.
- Angel Ray can now attack up to 5 monsters at all levels with 450% damage 2 times.
The skill effect has also been renewed.

- Master Magic has been changed. You now need to press the skill to toggle it on or off.

- Element Resistance (3rd Job) has been removed.
- Summon Dragon (3rd Job) has been removed.
- Holy Shield (4th Job) has been removed.
- Mana Reflection (4th Job) has been removed.

Flame Wizard (Knights of Cygnus)

- The amount of monsters Magic Claw can attack has been increased from 2 to 3.
- Damage of Fire Pillar has been increased from 325% to 350%.
- New skill has been added: Magic Critical (3rd Job) – Increases the success rate of critical attack and critical rate permanently.
At master level, Magic Critical permanently increases minimum critical damage by 25% and chance of critical attack by 30%
- An elemental resistance increase of 30% has been added permanently to Ifrit.
- Fire Strike can now attack monsters 3 times with 210% damage.

- Element Resistance (3rd Job) has been removed.

Other classes

- Damage of Magic Missile (Evan – 1st Growth) has been increased from 130% to 145%.
- Skill duration of Magic Shield (Evan – 5th Growth) has been increased from 20 to 60 seconds. Cooldown time has been increased from 40 to 90 seconds.
- Damage of Dragon Sparking (Evan – 7th Growth) has been increased from 150% to 200%
- The minimum required MP from Dragon Fury (Evan – 8th Growth) has been decreased from 50% to 30% MP and the extra magic attack buff has been increased from 20 to 25%.
- Bonus damage of Ghost Lettering (Evan – 8th Growth) has been increased from 15% to 25%.
- Illusion (Evan – 9th Growth) now ignores 15% of the monster’s defense.
- Blaze (Evan – 10th Growth) now ignores 20% of the monster’s defense.
- Panic (Crusader, Soul Master – 3rd Job) had its range increased.
- Coma (Crusader, Soul Master – 3rd Job) had its range increased.
- Power Reflection (Fighter – 2nd Job) can now reflect damage from ranged attacks.
- Power Guard (Page – 2nd Job) can now reflect damage from ranged attacks.
- Perfect Guard (Mechanic – 3rd Job) can now guard ranged attacks.

Arrow of the Speed!

Party Quests~

- Ice Knight’s Curse: Recommended for Lv. 30~69
- Kenta in Danger: Recommended for Lv. 120 and higher
- Prison Break: Recommended for Lv. 120 and higher
- Moon Bunny’s Rice Cake: Recommended for Lv. 20~69
- First Accompaniment: Recommended for Lv. 20~69
- Cracked Dimension: Recommended for Lv. 20~69
- Forest of Poison Fog: Recommended for Lv. 70~119
- Sign of the Goddess: Recommended for Lv. 70~119
- Romeo & Juliet: Recommended for Lv. 70~119
- Pirate Davey Jones: Recommended for Lv. 70~119
- Resurrection of the Hob King: Recommended for Lv. 120 and higher
- Dragon Rider: Recommended for Lv. 120 and higher

Archer

- New skill has been added: Archer Mastery (1st Job) – Learn the basic techniques of an archer. Increases your accuracy, avoidability, shooting range, movement speed and the maximum speed limit.
At master level, Archer Mastery increases your accuracy and avoidability by +225, shooting range by 120, movement speed by +30 and the maximum speed limit to 160.
- Master level of Arrow Blow has been decreased from 20 to 15. Damage of Arrow Blow has been increased from 200% to 220%.
- Master level of Double Shot has been decreased from 20 to 15. Damage of Double Shot has been increased from 140% to 155%.
- Focus (1st Job) has been removed.
- Eye of the Amazon (1st Job) has been replaced with Archer Mastery.

Hunter, Ranger, Bowmaster

- New skill has been added: Double Jump (2nd Job) – Double jump in midair to a far distance.

- New skill has been added: Physical Training (2nd Job) – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your STR and DEX by 30.
- Silver Hawk is now a 2nd job skill. It no longer requires summoning rocks to summon the hawk.
At master level, Silver Hawk inflicts 250% damage to a monster with a 90% chance to stun. The hawk will hover 180 seconds around you.
- Enhanced Basics (2nd Job) has been removed.
- Power Knockback (2nd Job) has been removed.

- New skill has been added: Drain Arrow (3rd Job) – Launch an arrow towards a monster to absorb its HP.
At master level, Drain Arrow inflicts 340% damage to one monster and 45% damage will be absorbed to HP.

- Master level of Mortal Blow has been decreased from 20 to 15. A HP and MP recovery effect has been added when the monster has been instantly killed.
At master level, Mortal Blow has a 15% chance to instant kill a monster when its HP is below 30%. The instant kill recovers your HP and MP by 5%.
- A new effect has been added to Dodge. After you avoid an attack, all your attacks will be critical for 1 second.
- Concentration is now a 3rd job skill. Cooldown time has been removed.
At master level, Concentration increases your weapon attack by +20 and decreases the MP you consume by 25% for 180 seconds.
- Master level of Puppet has been decreased from 20 to 15. Monsters will attack the Puppet first when it’s summoned. HP of Puppet has been increased from 8,000 to 10,000.
At master level, Puppet is summoned with 10,000 HP and stays on the ground for 60 seconds.
- Damage of Fire Shot has been increased from 450% to 460%. Damage over time has been increased from 50% to 100%.
The skill effect has been renewed. (See Ultimate Fire Shot)
- Master level of Arrow Rain has been decreased from 30 to 20. The attack speed and range has been significantly changed. Arrow Rain now attacks a monster three times.
At master level, Arrow Rain inflicts 148% damage x 3 up to 10 monsters.
- Phoenix is now a 3rd job skill. Master level has been decreased from 30 to 20.
At master level, Phoenix inflicts 360% damage up to 4 monsters with a 95% chance to stun. Phoenix will hover 220 seconds around you.
- Master level of Strafe has been decreased from 30 to 20. At master level, Strafe inflicts 180% damage.
- Thrust (3rd Job) has been removed.

- New skill has been added: Spirit Link: Phoenix (4th Job)- Improve your damage, HP, physical and magic defense. The effect only applies when Phoenix is summoned.
At master level, Spirit Link: Phoenix increases your damage by 15%, HP by 40%, physical and magic defense by 30% when Phoenix is summoned. Also, your resistance against all statuses will increase by 15%.
- New skill has been added: Advanced Final Attack (4th Job) – Enhances the success rate and damage of Final Attack.
At master level, Advanced Final Attack has a success rate of 70% and deals 210% damage. It also gives a permanent +20 weapon attack and a 10% increase in accuracy.
- New skill has been added: Ultimate Fire Shot (4th Job) – Enhanced version of Fire Shot.
At master level, Ultimate Fire Shot inflicts 600% damage with 140% damage over time for 12 seconds with a time interval of 1 second up to 6 monsters.

- New skill has been added: Elite Puppet (4th Job) – You can summon a more powerful puppet. The Elite Puppet can attack on its own and absorb HP.
At master level, Elite Puppet can be summoned for 60 seconds long. It has a HP value of 30,000, it inflicts 350% damage and absorbs 20% of the damage.

- New skill has been added: Illusion Step (4th Job) – For a period of time, increase your dexterity and avoidability.
At master level, Illusion Step increases your DEX by +40 and has a 30% chance to avoid attacks for 240 seconds.

- Marksmanship now ignores 25% of the monster’s defense instead of 20%. A 10% increase of accuracy has been added and the 10% increase of maxHP has been removed.
- Storm of Arrows has been changed so that you can now properly use potions while attacking.
- Dragon Pulse (4th Job) has been removed.
- Hamstring (4th Job) has been removed.
- Vengeance (4th Job) has been removed.

Crossbowman, Sniper, Marksman

- New skill has been added: Double Jump (2nd Job) – Double jump in midair to a far distance.

- New skill has been added: Physical Training (2nd Job) – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your STR and DEX by 30.
- Golden Eagle is now a 2nd job skill. It no longer requires summoning rocks to summon the eagle.
At master level, Golden Eagle inflicts 250% damage to a monster with a 90% chance to stun. The eagle will hover 180 seconds around you.
- Damage of Iron Arrow has been decreased from 340% to 310%. The damage penalty for multiple monsters has been removed.
- Enhanced Basics (2nd Job) has been removed.
- Power Knockback (2nd Job) has been removed.

- Dragon Pulse is now a 3rd job skill. Master level has been decreased from 30 to 20.
At master level, Dragon Pulse inflicts 295% damage up to 6 monsters.
- Master level of Mortal Blow has been decreased from 20 to 15. A HP and MP recovery effect has been added when the monster has been instantly killed.
At master level, Mortal Blow has a 15% chance to instant kill a monster when its HP is below 30%. The instant kill recovers your HP and MP by 5%.
- A new effect has been added to Dodge. After you avoid an attack, all your attacks will be critical for 1 second.
- Concentration is now a 3rd job skill. Cooldown time has been removed.
At master level, Concentration increases your weapon attack by +20 and decreases the MP you consume by 25% for 180 seconds.
- Master level of Puppet has been decreased from 20 to 15. Monsters will attack the Puppet first when it’s summoned. HP of Puppet has been increased from 8,000 to 10,000.
At master level, Puppet is summoned with 10,000 HP and stays on the ground for 60 seconds.
- Damage of Ice Shot has been increased from 400% to 480%.
The skill effect has been renewed.

- Master level of Arrow Eruption has been decreased from 30 to 20. The attack speed and range has been significantly changed. Arrow Eruption now attacks a monster three times.
At master level, Arrow Eruption inflicts 148% damage x 3 up to 10 monsters.
- Freezer is now a 3rd job skill. Master level has been decreased from 30 to 20.
At master level, Freezer inflicts 330% damage up to 4 monsters and is able to freeze monsters for 3 seconds. Freezer will hover 220 seconds around you.
- Master level of Strafe has been decreased from 30 to 20. At master level, Strafe inflicts 180% damage.
- Thrust (3rd Job) has been removed.

- New skill has been added: Spirit Link: Freezer (4th Job)- Improves your damage, HP, physical and magic defense. The effect only applies when Freezer is summoned.
At master level, Spirit Link: Freezer increases your damage by 15%, HP by 40%, physical and magic defense by 30% when Freezer is summoned. Also, your resistance against all statuses will increase by 15%.

- New skill has been added: Elite Puppet (4th Job) – You can summon a more powerful puppet. The Elite Puppet can attack on its own and absorb HP.
At master level, Elite Puppet can be summoned for 60 seconds long. It has a HP value of 30,000, it inflicts 350% damage and absorbs 20% of the damage.

- New skill has been added: Illusion Step (4th Job) – For a period of time, increase your dexterity and avoidability.
At master level, Illusion Step increases your DEX by +40 and has a 30% chance to avoid attacks for 240 seconds.

- Sniping now ignores 40% of the monster’s defense.
The skill effect has been renewed.

- Marksmanship now ignores 25% of the monster’s defense instead of 20%. A 10% increase of accuracy has been added and the 10% increase of maxHP has been removed.
- Damage of Ultimate Strafe has been increased from 225% to 230%.
- Damage of Piercing has been increased from 1150% to 1500%. The range and delay has been changed.
At master level, Piercing inflicts 1500% damage up to 6 monsters.
- Blind (4th Job) has been removed.

Wind Breaker

- New skill has been added: Archer Mastery (1st Job) – Learn the basic techniques of an archer. Increases your accuracy, avoidability, shooting range, movement speed and the maximum speed limit.
At master level, Archer Mastery increases your accuracy and avoidability by +225, shooting range by 120, movement speed by +30 and the maximum speed limit to 160.
- Damage of Double Shot has been increased from 140% to 165%.
- Focus (1st Job) has been removed.
- Eye of the Amazon (1st Job) has been replaced with Archer Mastery.

- New skill has been added: Double Jump (2nd Job) – Double jump in midair to a far distance.

- New skill has been added: Storm Spike (2nd Job) – Use the power of the wind to launch a penetrating arrow.
At master level, Storm Spike inflicts 310% damage up to 6 monsters.

- Strafe is now a 2nd job skill. Master level has been decreased from 25 to 20.
At master level, Strafe inflicts 105% damage.
- Master level of Wind Walk has been decreased from 20 to 10.
- Storm Break (2nd Job) has been removed.
- Thrust (2nd Job) has been removed.

- New skill has been added: Concentration (3rd Job) – For a period of time, increases your weapon attack and decreases the MP you use.
At master level, Concentration increases your weapon attack by +20 and decreases the MP you consume by 25% for 180 seconds.

- New skill has been added: Dodge (3rd Job) – At a certain success rate, you can avoid a monster’s attack and after you successfully avoided the attack, all your attacks will be critical for a second.
At master level, Dodge has a 20% to avoid. After you avoid an attack, all your attacks will be critical for 1 second.
- Arrow Rain now attacks a monster three times.
At master level, Arrow Rain inflicts 148% damage x 3 up to 10 monsters.
- Master level of Puppet has been decreased from 20 to 15. Monsters will attack the Puppet first when it’s summoned. HP of Puppet has been increased from 8,000 to 10,000.
At master level, Puppet is summoned with 10,000 HP and stays on the ground for 60 seconds.
- Cooldown time of Albatross has been decreased from 180 to 130 seconds

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